That is why when Sonic Colours launched on Wii it was a momentous occasion, as it took the fun 3D gameplay of Sonic Unleashed, and also put Sonic back into the 2D side-scrolling plane to introduce new puzzles. Unleashed faced its fair share of criticism but was praised for a subsection of the daytime levels. A couple of years later, Sonic Team would come out with Sonic Unleashed, introducing the boost mechanic to the 3D realm, something that Sonic Rush did incredibly well in 2D on Nintendo DS. SEGA's later attempts to continue to bring Sonic into 3D continued to miss the mark, and the 2006 entry, Sonic the Hedgehog, colloquially titled Sonic '06 by fans, was the lowest point in the franchise. ![]() However, despite this, the gameplay was mostly deeply flawed, filled with bugs and a 3D camera that had a few kinks in the system. ![]() Nonetheless, the fandom had an affinity with the Sonic Adventure series, maybe due to the legendary soundtrack, exuberant attitude, and cast of characters. It is no secret that Sonic the Hedgehog struggled to find his feet during the 2000s, and the transition to 3D was not as smooth as Nintendo's mascot plumber.
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